Paragon is a concept app designed to help users easily track and share arcade and pinball machine high scores with friends on a social platform. Developed as part of a Google UX Coursera course, the project began with user research and persona creation, followed by mapping user journeys and conducting a competitive audit. I designed user flows for core app functions, created storyboards, and progressed from low-fidelity wireframes to a digital prototype. User testing with a diverse group provided valuable feedback, which informed refinements to the final design. The project concluded with creative guidelines, high-fidelity mocks and a polished prototype.
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